chess4 Computer Vision Project
Updated 7 months ago
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downloadsHere are a few use cases for this project:
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Automated Chess Game Analysis: The model can be used to visually identify and distinguish different chess pieces during a live or recorded game. This data can then be utilized to automatically document game plays, analyze strategies, and record player moves, reducing the overhead associated with manual tracking.
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Chess Learning Systems: The model can be implemented within a chess teaching software or application. It could visually guide beginner players on how to play, what moves are available, and recognize incorrect moves.
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Online Chess Platforms: This model can be used to convert physical chess play into a digital format. This would allow players to compete remotely by making moves on a physical board that is then recognized and reflected on a digital board.
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Augmented Reality Chess: The computer vision model can be part of an AR system that superimposes potential moves, danger warnings, or other game strategy hints on top of live footage of a chess game.
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Chess Piece Recognition Training: It can be used to help novice players or those unfamiliar with various chess pieces. The model can be integrated into a training system or educational tool to help users identify different chess pieces and understand their respective roles within the game.
Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{ chess4-hvy3i_dataset, title = { chess4 Dataset }, type = { Open Source Dataset }, author = { chess1 }, howpublished = { \url{ https://universe.roboflow.com/chess1-6t9ly/chess4-hvy3i } }, url = { https://universe.roboflow.com/chess1-6t9ly/chess4-hvy3i }, journal = { Roboflow Universe }, publisher = { Roboflow }, year = { 2024 }, month = { aug }, note = { visited on 2025-03-06 }, }