Bangun Ruang persegi Computer Vision Project
Updated 3 years ago
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Here are a few use cases for this project:
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Educational Tools Development: This model can be used in creating interactive educational applications for students learning geometry. It can help to identify and explain different geometric shapes, numbers and alphabets.
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Automated Grading System: This model can be used to automate the grading system for geometry homework at educational institutes. It can identify and mark the drawn geometric shapes and numbers.
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Handwriting Recognition: The ability to recognize different shapes, numbers and alphabets can be leveraged for developing a handwriting recognition system which converts handwritten text into digital form.
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Interactive Game Development: This model can be utilized to develop games that require identification and use of different shapes, numbers and symbols.
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Creating Assistive Technology: This model can be part of an assistive technology solution for visually impaired individuals, helping them understand and visualize different geometric shapes, numbers and symbols by interacting with their tactile senses.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
bangun-ruang-persegi_dataset,
title = { Bangun Ruang persegi Dataset },
type = { Open Source Dataset },
author = { Andiza Audra },
howpublished = { \url{ https://universe.roboflow.com/andiza-audra/bangun-ruang-persegi } },
url = { https://universe.roboflow.com/andiza-audra/bangun-ruang-persegi },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2022 },
month = { may },
note = { visited on 2024-11-17 },
}