mahjong_without_bg Computer Vision Project
Updated 2 years ago
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Here are a few use cases for this project:
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Mahjong Game Analysis: This computer vision model can be used to analyze and recognize mahjong game strategies by identifying the tiles and their position on the table. This can help players and coaches review gameplays and develop tactics.
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Online Mahjong Gaming: The model can be integrated into an online Mahjong gaming platform to provide real-time image recognition of physical tiles. Players can use their own tile sets and have the moves automatically recognized and processed by the game platform.
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Virtual Mahjong Teaching: This model can be used in a virtual teaching environment to help beginners learn the rules and gameplay of Mahjong. By identifying the tiles, the model can provide guidance on how to arrange and play the tiles during the game.
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Automated Mahjong Scoring: Using this computer vision model, an automated scoring system can be developed to assess the points scored by players in a game of Mahjong. By recognizing the tiles and their positions, the system can calculate the score according to the game's rules.
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Tile Identification App: A mobile app can be developed using this model to help users identify Mahjong tiles by pointing their smartphone camera at the tile. This can be particularly helpful for new players who are not yet familiar with the various symbols and their meaning.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
mahjong_without_bg_dataset,
title = { mahjong_without_bg Dataset },
type = { Open Source Dataset },
author = { wlyipaa@gmail.com },
howpublished = { \url{ https://universe.roboflow.com/wlyipaa-gmail-com/mahjong_without_bg } },
url = { https://universe.roboflow.com/wlyipaa-gmail-com/mahjong_without_bg },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2022 },
month = { dec },
note = { visited on 2024-11-27 },
}