what Computer Vision Project

what

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Classes (166)
aatrox
ahri
akali
akshan
alistar
amumu
anivia
annie
aphelios
ashe
aurelionsol
azir
bard
belveth
blitzcrank
brand
braum
caitlyn
camille
cassiopeia
chogath
corki
darius
diana
draven
drmundo
ekko
elise
evelynn
ezreal
fiddlesticks
fiora
fizz
galio
gangplank
garen
gnar
gnarmega
gragas
graves
gwen
hecarim
heimerdinger
illaoi
irelia
ivern
janna
jarvaniv
jax
jayce
jhin
jinx
kaisa
kalista
karma
karthus
kassadin
katarina
kayle
kayle11
kayn
kayn1
kayn2
kennen
khazix
kindred
kled
kogmaw
leblanc
leesin
leona
lillia
lissandra
lucian
lulu
lux
malphite
malzahar
maokai
masteryi
missfortune
mordekaiser
morgana
nami
nasus
nautilus
neeko
nidalee
nilah
nocturne
nunu
olaf
orianna
ornn
pantheon
poppy
pyke
qiyana
quinn
rakan
rammus
reksai
rell
renata
renekton
rengar
riven
rumble
ryze
samira
sejuani
senna
seraphine
sett
shaco
shen
shyvana
singed
sion
sivir
skarner
sona
soraka
swain
sylas
syndra
tahmkench
taliyah
talon
taric
teemo
thresh
tristana
trundle
tryndamere
twistedfate
twitch
udyr
udyr_rework
urgot
varus
vayne
veigar
velkoz
vex
vi
viego
viktor
vladimir
volibear
warwick
wukong
xayah
xerath
xinzhao
yasuo
yone
yorick
yuumi
zac
zed
zeri
ziggs
zilean
zoe
zyra

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Description

Here are a few use cases for this project:

  1. Gaming Assistant: This model could be used within a video game assistant tool to help beginner players identify and understand the classes and characters in the game. By recognizing the in-game characters, the assistant can offer strategic advice specific to the opponent.

  2. E-Sports Analytics: Analysts and commentators of eSports could use this model to help in understanding game dynamics during live streams. The model could generate real-time statistics and patterns based on each player's actions.

  3. Content Creation: Game content creators and video game streamers can use the model to generate automated highlights or snippets based on character appearances or character-specific game styles, which can be shared on social media platforms.

  4. Game Development: Game developers can use this model for automated testing and debugging of graphics, character animations, and gameplay. The model can help in identifying any issues or irregularities with character rendering.

  5. Training AI Opponents: The model can be used to facilitate the training of intelligent in-game opponents. By recognizing different characters, the AI can learn different strategical approaches for battling each one.

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Try it in your browser, or deploy via our Hosted Inference API and other deployment methods.

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Cite This Project

LICENSE
CC BY 4.0

If you use this dataset in a research paper, please cite it using the following BibTeX:

                        @misc{
                            what-apirq_dataset,
                            title = { what Dataset },
                            type = { Open Source Dataset },
                            author = { what },
                            howpublished = { \url{ https://universe.roboflow.com/what/what-apirq } },
                            url = { https://universe.roboflow.com/what/what-apirq },
                            journal = { Roboflow Universe },
                            publisher = { Roboflow },
                            year = { 2022 },
                            month = { sep },
                            note = { visited on 2024-11-21 },
                            }
                        
                    

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