board detection Computer Vision Project
Updated 2 years ago
62
16
Here are a few use cases for this project:
-
Online Board Game Platforms: The model can be used to digitize physical board games. For example, a user can play a chess game on a physical board, then use computer vision to transfer the game's state into a digital format.
-
Board Game Analysis and Strategy Development: Chess coaches or enthusiasts can use it to analyse games. They can take pictures or real-time video of their games, and the AI can determine the board configuration, facilitating the analysis of the moves.
-
Educational Tools: The model could be used in educational applications, providing a digitized board setting for learning purposes. For example, teaching different types of chess strategies and tactics.
-
Search Engines and E-commerce: The model could help improve search results or product categorization by identifying different types of boards in images.
-
Surveillance Systems: In a retail setting, the model can detect when board games or similar merchandise are removed from a shelf, enhancing loss prevention.
Build Computer Vision Applications Faster with Supervision
Visualize and process your model results with our reusable computer vision tools.
Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
board-detection-qxluh_dataset,
title = { board detection Dataset },
type = { Open Source Dataset },
author = { tj gabor chess },
howpublished = { \url{ https://universe.roboflow.com/tj-gabor-chess/board-detection-qxluh } },
url = { https://universe.roboflow.com/tj-gabor-chess/board-detection-qxluh },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2023 },
month = { mar },
note = { visited on 2024-12-26 },
}