Interactive-Table 27-6-2022 Computer Vision Project
Updated 2 years ago
Here are a few use cases for this project:
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Education Technology: This model could be useful in creating interactive educational tools, especially for younger students. For example, it can be used in a game or app where students have to match the identified objects with their corresponding numbers or symbols.
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Interactive Gaming: The model can be employed in creating real-time, interactive table games where the identification of the objects classes triggers different game scenarios, rewarding points, or next level qualifications.
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Augmented Reality Apps: This model could be used in AR applications to identify objects classes in real-time, providing interactive platforms for users, for example, language learning apps which pop up translations or information once it identifies an object.
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Retail: In retail settings like a store or an online shopping platform, the model can assist in identifying the quantity and type of products available or bought by each customer according to object classes.
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Tabletop Role-Playing Games: The model could identify in-game elements' classes such as figurines, game pieces, or cards for a tabletop role-play or strategy game, enhancing the immersive experience and automating complex game mechanics.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
interactive-table--27-6-2022_dataset,
title = { Interactive-Table 27-6-2022 Dataset },
type = { Open Source Dataset },
author = { TestGesture1 },
howpublished = { \url{ https://universe.roboflow.com/testgesture1-yskvl/interactive-table--27-6-2022 } },
url = { https://universe.roboflow.com/testgesture1-yskvl/interactive-table--27-6-2022 },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2022 },
month = { jul },
note = { visited on 2024-11-25 },
}