man-basketball01 Computer Vision Project

t.kefeng@gmail.com

Updated 2 years ago

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Description

Here are a few use cases for this project:

  1. Sports Coaching: The model can be used by coaches or sport analysts to improve player performance by allowing them to track and analyze player movements, recognize game strategies, or determine player efficiency.

  2. Surveillance: The security departments in public sports facilities can use this model to track the activities of players or even spectators for safety and security purposes.

  3. Network Broadcasting: In live broadcasting or streamings of basketball games, the model can be used to automatically identify and highlight key actions from players on the court in real-time.

  4. Virtual Reality Games: This model can be used in the development of virtual reality games to accurately depict real-life basketball play and respond to the player's actions.

  5. Fitness Apps: Fitness apps can use this to provide their users with personalized feedback about their basketball performance using real-time tracking of their movements and actions.

Supervision

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Cite This Project

LICENSE
CC BY 4.0

If you use this dataset in a research paper, please cite it using the following BibTeX:

                        @misc{
                            man-basketball01_dataset,
                            title = { man-basketball01 Dataset },
                            type = { Open Source Dataset },
                            author = { t.kefeng@gmail.com },
                            howpublished = { \url{ https://universe.roboflow.com/t-kefeng-gmail-com/man-basketball01 } },
                            url = { https://universe.roboflow.com/t-kefeng-gmail-com/man-basketball01 },
                            journal = { Roboflow Universe },
                            publisher = { Roboflow },
                            year = { 2023 },
                            month = { feb },
                            note = { visited on 2024-11-05 },
                            }