man-basketball01 Computer Vision Project
Updated 2 years ago
Here are a few use cases for this project:
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Sports Coaching: The model can be used by coaches or sport analysts to improve player performance by allowing them to track and analyze player movements, recognize game strategies, or determine player efficiency.
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Surveillance: The security departments in public sports facilities can use this model to track the activities of players or even spectators for safety and security purposes.
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Network Broadcasting: In live broadcasting or streamings of basketball games, the model can be used to automatically identify and highlight key actions from players on the court in real-time.
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Virtual Reality Games: This model can be used in the development of virtual reality games to accurately depict real-life basketball play and respond to the player's actions.
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Fitness Apps: Fitness apps can use this to provide their users with personalized feedback about their basketball performance using real-time tracking of their movements and actions.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
man-basketball01_dataset,
title = { man-basketball01 Dataset },
type = { Open Source Dataset },
author = { t.kefeng@gmail.com },
howpublished = { \url{ https://universe.roboflow.com/t-kefeng-gmail-com/man-basketball01 } },
url = { https://universe.roboflow.com/t-kefeng-gmail-com/man-basketball01 },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2023 },
month = { feb },
note = { visited on 2024-11-21 },
}