spl3 Computer Vision Project
Updated 2 years ago
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Here are a few use cases for this project:
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Video Game Analysis: The model can be used to analyze gameplay and provide real-time insights about the current game state, such as determining player positions, object availability and player or enemy state (alive or dead).
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Player Behavior Study: Researchers can use the "spl3" model to study player behavior in games, specially in multiplayer scenarios. The classes such as player, other player, map_player_position, kill_log can provide valuable insights into the player's strategies and actions.
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Game Development and Testing: Game developers could use this model to monitor and test the in-game elements and their interactions. Understanding how different elements like objects, yagura_kanmon, special_states, timers etc. interact with player could assist in the balancing and debugging process.
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AI Player Training: This model could be beneficial for training AI models to play video games. Specified classes could signify different actions, objects, and states inside the game, which the AI model could learn from in order to improve performance.
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Gaming Content Creation: This model could be used by content creators to automatically create highlights from their gameplay streams. Classifications like kill_log, map_enemy_info, and player actions could be used to identify exciting or important moments to include in the highlight reel.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
spl3-p3own_dataset,
title = { spl3 Dataset },
type = { Open Source Dataset },
author = { spl3detection },
howpublished = { \url{ https://universe.roboflow.com/spl3detection/spl3-p3own } },
url = { https://universe.roboflow.com/spl3detection/spl3-p3own },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2022 },
month = { nov },
note = { visited on 2024-11-17 },
}