Roy Varshavskybasketball basic

basketball basic entities

Object Detection

1

basketball basic entities Computer Vision Project

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Here are a few use cases for this project:

  1. Sports Analytics and Player Performance Evaluation: The model can be used to analyze player performance in real-time or post-game, by tracking shot types, scoring efficiency, and shot angles. Coaches and analysts can use this information to understand gameplay patterns, improve player skills, and design better game strategies.

  2. Broadcasting and Media Coverage Enhancement: This model can be utilized by sports broadcasters to automatically generate real-time statistics and visuals. Information such as player shot success rates, preferred shot types, and scoring techniques can be seamlessly integrated into sports broadcasts, creating an engaging viewing experience for fans.

  3. Smart Camera Systems for Live Games and Training Sessions: The model can be integrated into smart camera systems to automatically track and record specific basketball events during a game or training session. For example, the system could focus on dunks or three-point shots, providing unique viewing angles and instant replays for coaching staff, commentators, and fans.

  4. Video Game Development and Basketball Simulations: Game developers can use this computer vision model to create more realistic and intuitive basketball simulations. By incorporating real-world shot types, scoring techniques, and player movements, video games can provide a more authentic representation of the sport.

  5. Highlights and Recap Video Creation: The model can be employed to recognize and extract key moments from basketball games, making it easier for content producers to quickly create highlights and recap videos for social media, television, or streaming platforms. This automation can save time and effort while better showcasing the most exciting moments of the game.

Trained Model API

This project has a trained model available that you can try in your browser and use to get predictions via our Hosted Inference API and other deployment methods.

Cite This Project

If you use this dataset in a research paper, please cite it using the following BibTeX:

@misc{
                            basketball-basic-entities_dataset,
                            title = { basketball basic entities Dataset },
                            type = { Open Source Dataset },
                            author = { Roy Varshavskybasketball basic },
                            howpublished = { \url{ https://universe.roboflow.com/roy-varshavskybasketball-basic/basketball-basic-entities } },
                            url = { https://universe.roboflow.com/roy-varshavskybasketball-basic/basketball-basic-entities },
                            journal = { Roboflow Universe },
                            publisher = { Roboflow },
                            year = { 2023 },
                            month = { jan },
                            note = { visited on 2024-04-19 },
                            }
                        

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Last Updated

a year ago

Project Type

Object Detection

Subject

i-label-shots

Views: 694

Views in previous 30 days: 2

Downloads: 10

Downloads in previous 30 days: 0

License

CC BY 4.0

Classes

BackAngle_Score Closeup_Score DunkBothHands DunkBothHands_BehindAngle DunkSingleHand DunkSingleHand_BehindAngle Fine_Score Jumpshot Layup Layup_BehindAngle Made-Basket head i-label-rim i-label-shots i-lablel-score rim_new