basketball basic entities Computer Vision Project

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Classes (16)
BackAngle_Score
Closeup_Score
DunkBothHands
DunkBothHands_BehindAngle
DunkSingleHand
DunkSingleHand_BehindAngle
Fine_Score
Jumpshot
Layup
Layup_BehindAngle
Made-Basket
head
i-label-rim
i-label-shots
i-lablel-score
rim_new

Metrics

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Description

Here are a few use cases for this project:

  1. Sports Analytics and Player Performance Evaluation: The model can be used to analyze player performance in real-time or post-game, by tracking shot types, scoring efficiency, and shot angles. Coaches and analysts can use this information to understand gameplay patterns, improve player skills, and design better game strategies.

  2. Broadcasting and Media Coverage Enhancement: This model can be utilized by sports broadcasters to automatically generate real-time statistics and visuals. Information such as player shot success rates, preferred shot types, and scoring techniques can be seamlessly integrated into sports broadcasts, creating an engaging viewing experience for fans.

  3. Smart Camera Systems for Live Games and Training Sessions: The model can be integrated into smart camera systems to automatically track and record specific basketball events during a game or training session. For example, the system could focus on dunks or three-point shots, providing unique viewing angles and instant replays for coaching staff, commentators, and fans.

  4. Video Game Development and Basketball Simulations: Game developers can use this computer vision model to create more realistic and intuitive basketball simulations. By incorporating real-world shot types, scoring techniques, and player movements, video games can provide a more authentic representation of the sport.

  5. Highlights and Recap Video Creation: The model can be employed to recognize and extract key moments from basketball games, making it easier for content producers to quickly create highlights and recap videos for social media, television, or streaming platforms. This automation can save time and effort while better showcasing the most exciting moments of the game.

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Cite This Project

LICENSE
CC BY 4.0

If you use this dataset in a research paper, please cite it using the following BibTeX:

                        @misc{
                            basketball-basic-entities_dataset,
                            title = { basketball basic entities Dataset },
                            type = { Open Source Dataset },
                            author = { Roy Varshavskybasketball basic },
                            howpublished = { \url{ https://universe.roboflow.com/roy-varshavskybasketball-basic/basketball-basic-entities } },
                            url = { https://universe.roboflow.com/roy-varshavskybasketball-basic/basketball-basic-entities },
                            journal = { Roboflow Universe },
                            publisher = { Roboflow },
                            year = { 2023 },
                            month = { jan },
                            note = { visited on 2024-11-21 },
                            }
                        
                    

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