Tool Use Computer Vision Project
Updated 2 years ago
Here are a few use cases for this project:
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Game Development: This model, "Tool Use", can be used for recognizing different player tools in game development. With accurate identification of tools like 'lava', 'valid lava', 'ball', etc., the model can enhance the gaming experience by seamlessly integrating real-world tool use in the gameplay.
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Robot Assisted Manipulation Tasks: This model could be used in automated systems like industrial robots to identify and react to different tools. The robot could then determine how to interact with a 'good tool', handle a 'bad tool', or avoid 'lava' objects based on the computer vision output.
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Virtual Reality/Augmented Reality (VR/AR): In VR/AR applications, "Tool Use" can be employed for recognizing and managing various tool classes in the virtual environment, enhancing the realism and interactivity of the VR/AR experience.
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Physics Simulations: This model could be used in physics simulations, where identifying and interacting with objects like 'ball', 'occluder', and 'tool end', is necessary. It can help in creating more detailed and accurate simulations.
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Educational Applications: The model could be utilized in e-learning platforms to instruct learners on how to use certain tools, or in experiments to recognize and avoid 'bad tools' and unsafe items like 'lava'.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
tool-use_dataset,
title = { Tool Use Dataset },
type = { Open Source Dataset },
author = { Peiqi Liu },
howpublished = { \url{ https://universe.roboflow.com/peiqi-liu/tool-use } },
url = { https://universe.roboflow.com/peiqi-liu/tool-use },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2022 },
month = { aug },
note = { visited on 2024-12-26 },
}