merge-cards1 Computer Vision Project
Updated 2 years ago
Metrics
Here are a few use cases for this project:
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Online Card Games Facilitation: By effectively identifying individual card classes in an image, the model can be used in the development of online card games such as Poker, Bridge or Solitaire to create a more immersive experience for users by recognizing their physical cards.
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Card Game Analysis and Coaching: The model can be implemented to analyze card games by capturing and recognizing each play. This could provide insights on game strategies, winning probabilities, or even be used for teaching and coaching purposes.
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Security in Casinos: The model could be used by casinos to detect potential cheating or irregularities during card games. By constantly analyzing the cards on the table, the system could detect anomalies that don't align with standard game rules.
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Accessibility in Card Gaming: The model can help develop assistive technology for visually impaired users by reading out the cards' classes to them. This setup can allow them to understand their card deck and the game progress in card games.
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Digital Magicians Assistant: Magic App developers could implement this model as a part solution in Magic tricks involving cards, by identifying the cards quickly to astonish the audience. The audience could interact with a real deck of cards, and the app could assist the magician with the trick by identifying the cards.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
merge-cards1_dataset,
title = { merge-cards1 Dataset },
type = { Open Source Dataset },
author = { Oren Zbeda },
howpublished = { \url{ https://universe.roboflow.com/oren-zbeda-gbguk/merge-cards1 } },
url = { https://universe.roboflow.com/oren-zbeda-gbguk/merge-cards1 },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2023 },
month = { may },
note = { visited on 2024-11-05 },
}