sports ball Computer Vision Project
Updated 3 years ago
Here are a few use cases for this project:
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Sports Analysis Tool: The "sports ball" computer vision model could be used in a variety of sports analysis tools. These tools could automatically track the ball during a game, assessing player strategies, speed, and overall game dynamics.
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Game Highights Creation: The model could be used to automate the creation of game highlights. By recognizing when and how a sports ball is used in action, it could automatically identify the key moments of a game.
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Sports Equipment Inventory Management: The model can be utilized for inventory management in sports stores by automatically identifying different types of sports balls in storage.
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Real-time Match Statistics: The model can be used in real-time applications, providing statistics on ball possession, passes, shots and goals during live sports broadcasts.
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Sports-themed Video Games: The model could be used to design smarter, more realistic sports-themed video games. This could allow for dynamic play and more interactive gaming experiences.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
sports-ball-a0csz_dataset,
title = { sports ball Dataset },
type = { Open Source Dataset },
author = { new-workspace-mhvdz },
howpublished = { \url{ https://universe.roboflow.com/new-workspace-mhvdz/sports-ball-a0csz } },
url = { https://universe.roboflow.com/new-workspace-mhvdz/sports-ball-a0csz },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2021 },
month = { nov },
note = { visited on 2024-12-27 },
}