DSTFULL Computer Vision Project
Updated a year ago
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Here are a few use cases for this project:
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Game Assistance and Tutorials: The "DSTFULL" model could be used to create an intelligent game assistant which identifies different gaming elements and provides real-time tips, strategies and tutorials to players, thus improving the overall gaming experience.
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Automated Game Testing: Game developers could use this model for automated game testing; by identifying different in-game objects and classes, it would enable thorough and efficient identification of any bugs or glitches related to these elements.
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Game Accessibility for Visual Impairments: This model could be utilized to make video games more accessible for visually impaired individuals. By recognizing game objects, it could generate descriptions or auditory feedbacks to communicate the on-screen situations to them.
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Gaming Content Creation: The model can aid in generating automatic highlight reels or summary clips based on the identified objects. This could be used by content creators or streamers on platforms like Twitch or YouTube to provide summarized content quickly.
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Improve AI Game Bots: The model's ability to identify a wide range of in-game classes can be used to train better AI bots for video games. These AI bots can interact with more elements, understand the gaming environment better and provide a more human-like competition.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
dstfull_dataset,
title = { DSTFULL Dataset },
type = { Open Source Dataset },
author = { Muroran Institute of Technology },
howpublished = { \url{ https://universe.roboflow.com/muroran-institute-of-technology/dstfull } },
url = { https://universe.roboflow.com/muroran-institute-of-technology/dstfull },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2023 },
month = { jul },
note = { visited on 2024-11-27 },
}