Makinoi Computer Vision Project
Updated a year ago
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Here are a few use cases for this project:
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Online Gaming Platforms: Can be used by digital gaming platforms to create an online mahjong game with a feature that allows players to use real mahjong tiles by identifying the tiles through their camera.
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Mahjong Tile Sorting Apps: This model can be useful for building applications that use the phone camera for sorting or identifying missing mahjong tiles in a set.
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Training Machine Learning Models: The Makinoi model can be used as training data for other models that need to recognize oriental game pieces or specific patterns.
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Creating Augmented Reality Games: It could be utilized to create augmented reality-based mahjong game apps. Players can superimpose virtual game elements on their physical mahjong tiles for an enhanced playing experience.
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Assistive Technology for Visually Impaired: The model could be used to develop assistive technologies that identify mahjong tiles for visually impaired players, allowing them to participate in the game.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
makinoi_dataset,
title = { Makinoi Dataset },
type = { Open Source Dataset },
author = { Lester So },
howpublished = { \url{ https://universe.roboflow.com/lester-so-h8rfw/makinoi } },
url = { https://universe.roboflow.com/lester-so-h8rfw/makinoi },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2023 },
month = { nov },
note = { visited on 2024-12-25 },
}