Makinoi Computer Vision Project

Lester So

Updated a year ago

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Description

Here are a few use cases for this project:

  1. Online Gaming Platforms: Can be used by digital gaming platforms to create an online mahjong game with a feature that allows players to use real mahjong tiles by identifying the tiles through their camera.

  2. Mahjong Tile Sorting Apps: This model can be useful for building applications that use the phone camera for sorting or identifying missing mahjong tiles in a set.

  3. Training Machine Learning Models: The Makinoi model can be used as training data for other models that need to recognize oriental game pieces or specific patterns.

  4. Creating Augmented Reality Games: It could be utilized to create augmented reality-based mahjong game apps. Players can superimpose virtual game elements on their physical mahjong tiles for an enhanced playing experience.

  5. Assistive Technology for Visually Impaired: The model could be used to develop assistive technologies that identify mahjong tiles for visually impaired players, allowing them to participate in the game.

Supervision

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Cite This Project

LICENSE
BY-NC-SA 4.0

If you use this dataset in a research paper, please cite it using the following BibTeX:

                        @misc{
                            makinoi_dataset,
                            title = { Makinoi Dataset },
                            type = { Open Source Dataset },
                            author = { Lester So },
                            howpublished = { \url{ https://universe.roboflow.com/lester-so-h8rfw/makinoi } },
                            url = { https://universe.roboflow.com/lester-so-h8rfw/makinoi },
                            journal = { Roboflow Universe },
                            publisher = { Roboflow },
                            year = { 2023 },
                            month = { nov },
                            note = { visited on 2024-11-24 },
                            }