MsPacman-Train Computer Vision Project
Updated 8 months ago
178
12
Metrics
Here are a few use cases for this project:
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Gameplay Analysis: Analyze recorded gameplay sessions of Ms. Pac-Man to evaluate player strategies and identify patterns. This can help players improve their strategizing and game developers understand player behavior.
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Automated Gameplay: Develop AI bots that use MsPacman-Train to accurately recognize in-game objects and make gameplay decisions. These bots could be integrated into the game as alternative opponents or serve as training partners for players looking to improve their skills.
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Gaming Tutorials: Enhance educational tutorials focused on Ms. Pac-Man strategies and tactics by automatically highlighting in-game objects, potential moves, and risks using the MsPacman-Train algorithms for better visualization.
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Retro Gaming Content: Enable content creators, such as streamers and YouTubers, to automatically add metadata/tags to their Ms. Pac-Man content for improved searchability and discoverability. The recognition of specific in-game objects may also help creators cater to specific viewer interests or preferences.
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Ms. Pac-Man: The Game Remastered: Utilize the MsPacman-Train model in the development of a modern remastered version of Ms. Pac-Man, ensuring that the AI within the game recognizes the original objects faithfully while potentially introducing new objects or features.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
mspacman-train_dataset,
title = { MsPacman-Train Dataset },
type = { Open Source Dataset },
author = { Kevin Karagitz },
howpublished = { \url{ https://universe.roboflow.com/kevin-karagitz-bh8at/mspacman-train } },
url = { https://universe.roboflow.com/kevin-karagitz-bh8at/mspacman-train },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2024 },
month = { apr },
note = { visited on 2024-12-21 },
}