Dice Computer Vision Project
Updated a month ago
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Here are a few use cases for this project:
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Board Game Assistants: This Dice model can be used in a digital assistant for board games. It would help users track dice results automatically, thereby enhancing the experience for games involving dice such as Monopoly, Yahtzee, or Dungeons and Dragons.
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Educational Games Development: Educational organizations and ed-tech companies can use this model to develop interactive learning games or applications that teach probability, math or statistics through a dice game.
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Gambling Supervision: Casinos or online gambling platforms can apply the model to monitor dice games and ensure fair play, automatically and meticulously track game statistics, and verify or dispute any contentious throws.
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Virtual Reality Gaming: The Dice model can be integrated into VR gaming systems to interact with physical dice. For instance, in a VR board game setup, the model can compute the numbers rolled on the dice and translate that into the virtual game.
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Assistive Technology for Visually-Impaired: Application for visually impaired people, where the app can detect the number rolled on a dice and communicate it via audio, enabling visually impaired people to participate in dice-based games.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
dice-1nsjm-ty2fr_dataset,
title = { Dice Dataset },
type = { Open Source Dataset },
author = { hui },
howpublished = { \url{ https://universe.roboflow.com/hui-5v3yp/dice-1nsjm-ty2fr } },
url = { https://universe.roboflow.com/hui-5v3yp/dice-1nsjm-ty2fr },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2024 },
month = { oct },
note = { visited on 2024-11-24 },
}