subway surfers object dataset Computer Vision Project
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Here are a few use cases for this project:
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Video Game Training AI: This model could be employed to train an AI playing agent for the Subway Surfer game. The AI can identify and differentiate various obstacle types using computer vision, ultimately improving its gaming performance by avoiding or bypassing these obstacles efficiently.
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Game Development: Game developers can use this model to comprehend how various game elements are perceived by an AI. Based on this, they can optimize object placements or design new obstacles for better gameplay experience.
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User Experience Testing: Using this model, gameplay testers can simulate many game sessions. They can evaluate and report on how different objects are recognized and are being interacted with during gameplay, helping to improve the overall user experience.
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Augmented Reality Games: For developers creating AR versions of Subway Surfers or similar games, this model could provide insight into how to develop virtual objects that are easily identifiable in numerous environments.
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Accessibility Applications: The model could be applied to develop tools for visually impaired individuals, translating real-time gameplay into auditory or tactile feedback based on the identified objects.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
subway-surfers-object-dataset_dataset,
title = { subway surfers object dataset Dataset },
type = { Open Source Dataset },
author = { horizon },
howpublished = { \url{ https://universe.roboflow.com/horizon-cgt2k/subway-surfers-object-dataset } },
url = { https://universe.roboflow.com/horizon-cgt2k/subway-surfers-object-dataset },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2023 },
month = { sep },
note = { visited on 2024-12-19 },
}