Redungeon_Assets Computer Vision Project
Updated 3 years ago
Metrics
Here are a few use cases for this project:
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Game Design and Development: Game designers and developers could use the model to enhance their workflow by automating the process of categorizing and organizing game assets.
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Augmented Reality Gaming: AR game developers can use this model to identify assets in real-time during gameplay, enhancing the player’s experience by reacting to the presence of specific assets such as 'medusa' or 'death'.
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Game Strategies and Walkthrough Creation: By identifying specific game assets, it can be used to generate step-by-step guides, tips or strategies for players. For instance, a system can auto-generate instructions like "When the 'death' asset appears, the player should do X".
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Content Moderation in Gaming Platforms: The model can quickly identify specific game assets in user-generated content ensuring compliance with platform standards.
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Game-Based Learning Applications: Within educational game platforms, the model can monitor player progress by identifying which assets players have encountered, providing insights to educators about student engagement and learning outcomes.
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Cite This Project
If you use this dataset in a research paper, please cite it using the following BibTeX:
@misc{
redungeon_assets-kkakx_dataset,
title = { Redungeon_Assets Dataset },
type = { Open Source Dataset },
author = { Games },
howpublished = { \url{ https://universe.roboflow.com/games/redungeon_assets-kkakx } },
url = { https://universe.roboflow.com/games/redungeon_assets-kkakx },
journal = { Roboflow Universe },
publisher = { Roboflow },
year = { 2022 },
month = { jan },
note = { visited on 2024-11-26 },
}