cards recognition Computer Vision Project

Cards recognition

Updated a year ago

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Classes (102)
'
10C
10D
10H
10S
2C
2D
2H
2S
3C
3D
3H
3S
4C
4D
4H
4S
5C
5D
5H
5S
6C
6D
6H
6S
7C
7D
7H
7S
8C
8D
8H
8S
9C
9D
9H
9S
AC
AD
AH
ALL-IN
ALL-IN RUBY
AS
BET
BET 1/3 POT
BET 2.5x
BET 2/3 POT
BET 3x
CALCULAT
CALL
CHECK
CONFILM
DI'
DILL'
DILLER
FOLD
JC
JD
JH
JS
KC
KC\
KD
KH
KS
NABOR
NABOR .
NABOR 0
NABOR 1
NABOR 2
NABOR 3
NABOR 4
NABOR 5
NABOR 6
NABOR 7
NABOR 8
NABOR 9
Nick name
PLAYER
Player action raice
Player setting out
Player's bet
Pot
QC
QD
QH
QS
RAISE
RISE
Stack BB
Stack Cheeps
\
player Big Blind
player Smail Blind
player actions Bet
player actions Call
player actions Check
player actions Fold
player actions Raise
player actions all-in
pls
sm

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Description

Here are a few use cases for this project:

  1. Poker Game Analysis: The "cards recognition" model could be used for analyzing online poker games. It could identify players' actions, the card in play, and decision-making patterns, thereby creating player profiles for game strategy development.

  2. Game Streaming Platforms: Within platforms like Twitch, the model could help streamers automate game commentary and create real-time analytics during a live poker game stream, offering a new and interactive experience for viewers.

  3. Cheating Detection: The model could be used in online games to monitor and detect potential cheating. By recognizing patterns in cards and player actions, the system could flag suspicious activities, helping maintain fairness in the game.

  4. AI Game Bot Development: The model could be used in the development of AI bots for card games. By understanding players' actions and card classes, the AI can determine optimal strategies and improve its gameplay over time.

  5. Enhanced Search for Game Moments: Within a gaming platform, the model could be used to enhance search functionality by tagging game moments. Users could search for specific game events or strategies used, allowing them to learn and improve their skills.

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Cite This Project

LICENSE
CC BY 4.0

If you use this dataset in a research paper, please cite it using the following BibTeX:

                        @misc{
                            cards-recognition-susfk_dataset,
                            title = { cards recognition Dataset },
                            type = { Open Source Dataset },
                            author = { Cards recognition },
                            howpublished = { \url{ https://universe.roboflow.com/cards-recognition-pvfc0/cards-recognition-susfk } },
                            url = { https://universe.roboflow.com/cards-recognition-pvfc0/cards-recognition-susfk },
                            journal = { Roboflow Universe },
                            publisher = { Roboflow },
                            year = { 2023 },
                            month = { aug },
                            note = { visited on 2024-11-28 },
                            }
                        
                    

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